


#Battletech heavy metal expansion Patch#
The fact that there are folks with GTX 1070's complaining about overheating and choppy performance on the steam forums isn't a positivie indicator of good optimization though yesterday's patch as Albertorius mentioned seems to be helping. I've watched a youtube channel called Low Spec Gamer that really shows minimum specs are suggestions depending on how bad (and it can get really bad) you're willing to tweak the settings down to. I've done simple things like the Shadowrun games at max settings no problem but obviously those are borderline indie titles and mobile ports so it's not surprising that I exceeded their stats. It can play older AAA titles just fine (like Mass Effect 3) but I haven't tried it with anything beefy that is newer. Yeah, my laptop is a 2017 midrange productivity laptop (thin and light) with AMD hardware (so worse CPU but better integrated GPU/graphics than Intel).

There are just too many factors that go into this to really tell. If the laptop is, maybe 2-3 years old and was top of the line when you got it, you might be able to play it. but depending on the laptop and it's integrated graphics, it might not support 3d acceleration, in which case it doesn't matter what settings you use. I've played a bit of Alpha and beta, but they never let us see how the game was impacting the hardware.įor the question about playing with an integrated graphics on a laptop: You might be able to play it, if you turn off all the cut scenes, move all the graphics to their lowest settings.
#Battletech heavy metal expansion drivers#
Hopefully the latest Nvidia drivers help with the performance issues. My interest in this game is high because it's Battletech, but low because it's all pre-Clan. it's not a problem - the game runs very smooth - but there is definitely some performance optimization to be had which perhaps should have happened during development. More of an observation that a complaint - It's really hammering my 1080. Not a complaint, that was the heart of Mechcommander.Ĭomplaints: It doesn't support ultrawidescreen, which is kind of annoying. Lots of little micromangementy stuff between battles. If you find that the x-com-esque action camera that fires up and follows your mech on random actions slows things down you can toggle those off. Hemorrhaging money, but the game starts you out deeply in debt. I just had my first end-of-month financial report. They level up, as well, so like xcom, always try and take a rookie with you to get him some XP. Like xcom, you're going to want to have a stable of pilots available so you can have a few spares for when people are injured or killed. Not so much: the pilot is out of commission for 54 days, and the repairs to my my mech were expensive both in cbills and time. I had thought I did pretty well on a mission where my mech lost his left torso, left arm, and my pilot was injured, but alive. Not sure if it was unclear or if I was just not paying attention well enough. I played the tutorial but still wound up not understanding how some basic stuff worked.

Now that I understand the game a little better I'm liking it more.
